๐Ÿœ‚ The Impossible Journey โŸต back to the Table (dice & cards)

A mystery road: dice + fate cards decide the path. Never the same twice. Artwork later โ€” this is the living backend.
Start place + hour + souls you meet all derive from this seed.
Keep:

Company of walkers multiplayer: separate roads, shared fate


Traveler

Where & when

Choices (dice + fate cards bend every road)

Oaths work with a name on it

Woodcraft

World ledger the land remembers being lived in

Beasts feed them or lose them

Herbal fire tames ยท water draws ยท drying concentrates

Armoury

Chronicle

How it works (backend): d20 skill checks + d6 omens + 40-card fate deck; time always ticks (sleep = +480 min); hunger >70 halves regen; battle: toHit = d20+atk+str/3 vs 10+foeDef+danger/2, loot & XP, then Weary debuff; befriending a faction angers its rivals; portals need wisdom; backtracking can force detours. Full formulas in README.