A mystery road: dice + fate cards decide the path. Never the same twice. Artwork later โ this is the living backend.
Start place + hour + souls you meet all derive from this seed. Keep:
Company of walkers multiplayer: separate roads, shared fate
Traveler
Where & when
Choices (dice + fate cards bend every road)
Oaths work with a name on it
Woodcraft
World ledger the land remembers being lived in
Beasts feed them or lose them
Herbal fire tames ยท water draws ยท drying concentrates
Armoury
Chronicle
How it works (backend): d20 skill checks + d6 omens + 40-card fate deck; time always ticks (sleep = +480 min);
hunger >70 halves regen; battle: toHit = d20+atk+str/3 vs 10+foeDef+danger/2, loot & XP, then Weary debuff;
befriending a faction angers its rivals; portals need wisdom; backtracking can force detours. Full formulas in README.